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- Solution to Might & Magic 3
-
- 1. Objective
-
- The objective of this game is to locate Sheltem and re-
- activate the space shuttle. This will allow you to go after him
- in M&M 4.
-
-
- 2. Basic survival techniques
-
- 2.1 Uasge of Spells
-
- There are a couple of that are extremely useful. When using
- them correctly, it can save you lots of trouble and speed up game
- play.
-
- wizard eye - great spell to have, good for exploring
-
- beacon - VERY important spell. Casting it place a marker in the
- current location. Casting it the second time, you can return to
- this spot or set a new one. Note that not all place allow you to
- cast this spell.
-
- jump - let you skip a single square just infront of your party.
- Use it to avoid those swing blade, pits, etc.
-
- teleport - a much better spell than jump, allows you to move
- up to 9 squares ahead. Work in both dungeon and wilderness.
-
- town portal - very useful spell. Allows you to go back to any
- one the five towns.
-
- etherealise - very good spell. Allows you to walk thru doors
- and traps. Good for avoiding those traps that are place round
- the corner or just behind a door. For traps around the corner,
- cast etherealise, then side step to move away from the trap.
- In dungeon, don't bash down all the door. Cast etherealise to
- get through a door, and the monsters won't be able to follow you.
- Heal your party and go back for the monster. Great way to take
- cover.
-
- walk on water - only a druid/ranger can cast this spell. allows
- you to travel on water for a day.
-
- implosion - do a 1000++ demage to a single enemy. work best
- against those tougher opponents.
-
- recharge item - another great spell. find some items that cast
- some spells you wanted a lot but don't have enough spell points
- to cast. e.g. a medal of implosion, walk on water, etc.
-
- 2.2 Travelling great distances
-
- You'll need to travel to locations that are quite far away
- quite often. Knowing how to save time is very important, especially
- when you want to keep the temporary effects of the fountain, i.e
- you must be able to go anywhere from any place and complete your
- mission within a single day.
-
- Each town have a mirror that can teleport you when you say
- the right word:
-
- HOME - Fountain Head
- SEADOG - Baywatch
- DOOMED - Swamptown
- FREEMAN - Wildabar
- REDHOT - Blistering Heights
- ARENA - fight in arena
- EARTH
- FIRE
- WATER
- AIR
-
- By using the mirror, you can always go to a town/place that
- is near your destination. Once reaching there, you can either
- walk or teleport to your destination.
-
- 2.3 Hints and tips
-
- If you level is low, get a temporary increase to your stats
- and then try again. Donate to temple to get blessed, the number of
- time you must donate is relative to the current day. The amount of
- blessing you get is also proportional to the amount you donate.
-
- There are many fountains that increase your stats temporary,
- once you have found them, note down their location, because you'll
- need to visit them often when you aren't strong enough. Leave a
- beacon at the place where all the tough guys were, then visit
- temples, fountains, etc. Once you think you strong enough, cast
- the beacon spell again to go back to those guys. See the part on
- travel to shorten your time needed when you intend to visit many
- fountains.
-
- To bash down a door, the total strength of your first two
- characters is used to determine success or failure. So, try to
- let them have the strength increase whenever possible.
-
- When you can't pick a lock, you can either bash it down or
- casr etherealise.
-
- 2.4 Bugs in the program
-
- If you exchange items inside an inn they will be lost forever.
- Instead, do all your exchanging outside. If you are exchanging
- with a character that is not in your party permanently, include
- him/her, leave the inn, exchange, and then re-enter.
-
- There is one square in area F2 where the game freezes.
-
- You can get new disks by sending in your old disks with a
- note requesting the new ones (I suggest you confirm this by
- calling New World first). There is no charge. There is one problem
- however. The new version saves games in a different format from
- the old, so you have to start from the beginning.
-
- 3. Guided Tour - Towns
-
- 3.1 Fountain Head - HOME (A1)
-
- a. Buy pass into Ravern's Guild (only for those who can cast
- spells). Obtain all spells available. Go to ARENA at mirror
- portal to gain experience points.
-
- b. Learnt Mapmaker skill.
-
- c. Store gold and gem in bank and earn interest.
-
- d. Find skulls and give them to skull master. Give 20 skulls
- to the miser to get the password to reach the rat king.
-
- e. Go to cavern and save the good spirit from King Rat (RATS).
- Learnt all skills available in cavern (Swim, direction sense,
- danger sense).
-
- f. Approach all fountains after you have saved spirit.
- Exchange gold for experience points at one of the fountain.
-
-
- 3.2 Baywatch - SEADOG (A3)
-
- a. Get a pass to Albatross' Guild. Learnt all spells
- available. Obtain Mountaineering and pathfinding skills. Having
- two person with the same skill will enable you to cross forests
- and mountains.
-
- b. Look for the brothers -- Alpha, Beta, Gamma, Delta and Zeta.
- Due to a bug in the program, you'll never complete this quest.
-
- c. Wish at Nymph fountain many times and you will get lucky.
-
- 3.3 Wildabar - FREEMAN (B4)
-
- a. Get a pass to Falcon's Guild.
-
- 3.4 Swamptown - DOOMED (E2)
-
- a. Get a pass to Buzzard's Guild.
-
- b. Say MIRROR and STAIRS at Yad and Yud respectively.
-
- 3.5 Blistering Heights - REDHOT (D3)
-
- a. Get a pass to Eagles' Guild.
-
- b. Get magically enhanced with resistance to fire, poison,
- electricity and cold by visiting the 4 statues.
-
- 4. Guided Tour - Castles
-
- There are a total of 31 UPOs in the game. You'll need to give
- 11 Ultimate Power Orbs to one of the king. It's doesn't matter who
- you give them to. But bare this in mind, if you give 11 UPOs to
- the Good, all party member change their alignment to GOOD, and the
- other two castles are destroyed. Approach the kings carefully,
- you don't give them ONE UPO at a time, but instead the king take
- all you have carried. Don't bring 5 UPOs with you if you only
- intend to give one away. Upon giving 11 UPOs to any one of the
- king, you'll be allow walk pass the force field to reach the end
- game. A message saying 'Only the worthy shall pass' is at the
- entrance of that door.
-
- 4.1 Whiteshield (A1)
-
- a. Give Ultimate Power Orbs (UPOs) to King Righteous. Earn 1
- million experience points for each orb.
-
- b. Return Artifacts of Good to the advisor.
-
- c. Say JOABARY to enter cavern. Say SMELLO to open magic
- chests.
-
- 4.2 Blood Reign (B4)
- a. Give UPOs to King Chaos and Artifacts of Neutral to the
- advisor.
-
- b. Say OGRE to enter cavern.
-
- c. The clues are: In Oh Are Tea Eye Sea
- Read them out: N O R T I C
- Use it to open magic chests.
-
- 4.3 Dragontooth (E1)
-
- a. Give UPOs to King Malicious (Evil) and Artifacts of Evil to
- the advisor.
-
- b. Say 20000 to enter cavern and 11 to open magic chests.
-
- 4.4 Greywind (C4)
-
- a. Here is how you solve the puzzle:
-
- RANGER -> RAN GER -> RAN REG -> REGRAN
- ARCHER -> ARC HER -> ARC REH -> REHARC
- CLERIC -> CLE RIC -> CLE CIR -> CIRCLE
-
- b. In the cavern, do NOT dig any gold or you'll lose all your
- gold. Invert all the four sandglasses. Strike the gong.
-
- c. Release the spirit of Greywind and obtain half of
- initialisation sequence 645.
-
- d. Sit on thrones on day 50 to get treasure.
-
- 4.5 Blackwind (D4)
-
- a. Say TEN to enter cavern.
- b. In the cavern, pay tribute to all the three statues.
- Require some technique to approach the statues. It is best to
- trace your steps carefully or you'll be teleported all over the
- place.
-
- c. Release the spirit of Blackwind and obtain half of
- initialisation sequence 231.
-
- d. Sit on thrones on day 60 to get treasure.
-
- 5. Guided Tour - Caverns
-
- 5.1 Cyclops (B1)
-
- a. Get yourself magically enhanced before entering this cave.
-
- b. Obtain green (for Halls of Insanity) and red warrior (for
- Dark Warrior Keep) keys.
-
- c. Increase attributes and obtain great treasure by entering
- red pools.
-
- 5.2 Arachnoid (B4)
-
- a. You can find Brother Zeta here. He will not reveal anything
- (bug?).
-
- b. Lord Luck tells you to multiply by 52. This is a typo, and
- it should be multiply by 2.
-
- c. Say 20301 for the puzzle posed.
-
- d. Obtain yellow key for Fortress of Fear, blue unholy key for
- Cathedral of Carnage.
-
- e. Increase your attributes and skills.
-
- 5.3 Magic (E4)
-
- a. You can find a lot of magic spells here. They are guided by
- powerful monsters.
-
- b. Get gold master key for Maze from Hell in a stone tomb.
-
- c. Increase your attributes in blue pools (understanding and
- wisdom) and in green pools (speed).
-
- 5.4 Dragon (F1)
-
- a. Obtain great treasure and 2 UPOs here.
-
- 5.5 Cursed Cold (D1)
-
- a. Obtain Black Terror Key for Tomb of Terror.
-
- b. Obtain artifacts and treasure.
-
- c. Say TOMORROW at the Statue of Silver Hooves;
- Say ICICLE at the Statue of Iron Hooves;
- Say ECHO at the Statue of Golden Hooves;
- Say CHAIN at the Statue of Copper Hooves.
-
- 6. Guided Tour - Tombs, Fortress, Keep
-
- 6.1 Fortress of Fear (B2)
-
- a. Play with 8 pairs of levers to get 4 head at the corner.
- See picture below.
-
- o x o
- x @ x
- o x o
-
- o - head
- x - electric field
- @ - teleport to Mummy King's chamber
-
- Each pair of levers control one head. For each pair, one
- activates while the other deactivates the head.
-
- b. Kill Mummy King and obtain Hologram Sequencing Card 001.
-
-
- 6.2 Slithercult Stronghold (B1)
-
- a. Say EPSILON to get pass the guardian. Note: Epsilon is the
- missing brother, Zeta is supposed to tell you.
-
- b. Play the game with those special Quatloo coins to increase
- your attributes.
-
- o o o
-
- accuracy endurance might
-
-
- 6.3 Temple of Moo (A1)
-
- a. Talk to statue to become a crusader.
-
- b. Obtain treasure and skills here.
-
- 6.4 Halls of Insanity (A3)
-
- a. Say BLINK at the Eyes of Eternity (South);
- Say EYES at the Well of Tears (East);
- Say TEARS at the Blink of Destruction (West).
-
- b. Pay 100 000 gold to learn all the skills at the Golden Mane.
-
- c. Obtain 2 UPOs here.
-
- d. Obtain sequencing card 002 here (unsure about this!).
-
- 6.5 Dark Warrior Keep
-
- a. Say 314 to gain deeper access into the Keep. Obtain 1 UPO
- in this hidden chamber.
-
- b. Obtain Hologram card 003 here (unsure about this!).
-
- 6.6 Cathedral of Carnage (B3)
-
- a. The key, lock and cup puzzles must be solved to obtain the 2
- UPOs.
-
- key : from left to right -- NWNES
- lock : WEEDS
- cup : drink all the cups. Better to have resurrect
- and raise dead spells available.
-
- b. Say JVC to deactivate the force field in order to get the
- UPOs.
-
- c. Obtain Hologram card 004.
-
- 6.7 Maze from Hell (E3)
-
- a. Medusa and Minotaur are found here.
-
- b. Drink from fountain to become Ultimate Adventurer.
-
- c. Obtain 3 UPOs and the Hologram card 006.
-
- 6.8 Tomb of Terror (F3)
-
- a. Obtain artifacts and 2 UPOs.
-
- b. Obtain Hologram card 005.
-
- c. Do not sit on any of the thrones as they will reduce some of
- your attributes.
-
- 7. Guided Tour - Isles
-
- These four words (EARTH, FIRE, AIR and WATER) can be spoken
- at any mirror portal to be transported to the respective isles.
-
- For other isles, you can either use the walk-water gem or
- teleport spell to reach them.
-
- 7.1 EARTH (E4)
-
- a. There are four wells here which exchanges gifts at the
- expense of age.
-
- Well of cure
- Well of experience
- Well of magic
- Well of remembrances
-
- b. Locate the monsters' huts and destroy them to gain
- experience points.
-
- 7.2 FIRE (D3)
- a. This is the most dangerous isle. It has 3 types of powerful
- monsters. Locate the monsters' huts and destroy them to gain
- experience points.
-
- b. Locate the hut which give resistance to all the elements.
- South of the town.
-
-
- 7.3 AIR (E1)
- a. There are four statues which enhance attributes at the
- expense of gold.
-
- o Endurance
- o Accuracy
-
-
- o Might
-
-
- o Health
-
- b. Locate the monsters' huts and destroy them to gain
- experience points.
-
-
- 7.4 WATER (E3)
-
- a. There are skull poles located here which give clues.
-
- b. Locate all the monsters' huts. Beware of quicksand.
-
- c. Obtain the Golden Alicorn from Princess Trueberry in the hut
- NW of the town. Do this by presenting 10 person who are in love
- to her. Give the sea shell of serenity to the mermaid to fall in
- love with her. You can find the mermaid on the bottom left hand
- corner on the map. You`ll need to go there at least 2 times in
- order to get 10 persons in love with her. Note that this only
- applies to male characters. This item will release the Unicorn
- (A2) from captivity.
-
- d. There are five heads here which request for gold to be
- remembered and forgotten. I have not found the meaning of this
- yet. Perhaps you could fill up this gap.
-
- Betrayer : 10 000 gold
- Purveyor : 1 000 000 gold
- Obeyer : 100 000 gold
- Slayer : 200 000 gold
- Soothsayer: 500 000 gold
-
- e. Talk to the head that remember you and then visit the well
- of rememberance.
-
- 7.5 Piranha Isle (B2)
-
- a. Drink the water from the fountain to regain youth. This only
- reduce you to your natural age. There is no way to lower
- your natural age in this game unless you hack the files.
-
- 7.6 The Frozen Isles (C1 to D1)
-
- a. Kill the werewolves and the cyclops.
-
- b. Drink the water from the fountain which gives resistance to
- energy.
-
- 7.7 The Isles of Illusion (C4 to D4)
-
- a. Open the treasure chests on Onesday only. You will be
- cursed on other days. Same thing for the well.
-
- b. The southermost island is known as the Rainbow Island as
- said by the brothers. Brother Zeta is supposed to reveal the
- date as to when the shell of serenity can be retrieved. But due
- to a bug in the program, this day is never told. According to New
- Worlds Computing personnel, the day is 99. You can only get a
- single shell per year, so don't miss it.
-
- 7.8 Land of the Gargoyles (B3)
-
- a. There are two grave stones which pose the following
- questions:
-
- i. Say DARKNESS for question: "The more of it, the less
- you see."
-
- ii. Say SECRET for question: "What is too much for one,
- enough for two, but nothing for three?"
-
- b. Locate the monsters' graves. Praying at the shrines will
- let your evil characters increase AC for a day.
-
- 7.9 Mount Keystone (B3)
-
- a. Break the glass with Fantastic Might and obtain the gold
- card to gain access to all the pyramids.
-
- 7.10 Main Isle
-
- a. You can a lot of gypsy tents, huts and treasure chests.
- Search carefully.
-
- b. You can also locate Wells of Health and Bless, Fountains of
- Might, Speed and Level, Huts of Magic and Knowledge, Heads of
- Fire and Cold Resistance, and a jetty to travel to Swamp Town.
-
-
- 9. Guided Tour - Sea
-
- a. Get a druid/ranger to cast WALK ON WATER to explore the sea.
- Hire one if you don't have them in your party or get an item
- that cast the spell.
-
- b. Dragon Worm at NW of Fire Isle.
-
- c. Kudo Crab at W of Fire Isle.
-
- d. Octopus at SE of Fire Isle.
-
- e. ARENA at N of Fire Isle.
-
- f. Pirate Queen in Frigate at NE of Fire Isle. Remember to
- have the Pearl of Beauty or else all your gold will be gone. You
- will get 25 000 gold if you have the pearl.
-
- 10. Guided Tour - Pyramids
-
- Don't touch gems carelessly, some of them aged your party
- naturally (i.e. permanently). Even the fountain off youth can't
- help you. But then, among them, some of them will teleport you
- to some hidden room or reveal some passwords. Save before touching
- any one of them.
-
- 10.1 Forward Storage Sector (A2)
-
- a. Say YOUTH to raise the Piranha Isle. The fountain on the
- isle will return your characters' youth.
-
- b. Explore all the pyramids thoroughly as they have many things
- to reveal.
-
- 10.2 Alpha Engine Sector (F4)
-
- a. Say PRIMARY to go to Main Engine Sector. Say WARP to
- return.
-
- b. Get 3 UPOs here.
-
- 10.3 Beta Engine Sector (F1)
-
- a. Say PRIMARY to go to Main Engine Sector. Say SUBLEVEL to
- return.
-
- b. Get 3 UPOs here.
-
- 10.4 Main Engine Sector (F2)
-
- a. Say SUBLEVEL to go to Beta Engine Sector.
-
- b. Get 3 UPOs here. You need to search area thoroughly.
-
- 10.5 Central Control Sector (C2)
-
- a. Say CREATORS to access the data banks.
-
- b. Gain access to the Main Control Sector by becoming an
- Ultimate Adventurer in the Maze from Hell (F3). You also need 6
- sequencing cards and a blue priority card (by giving at least 11
- UPOs to any of the three kings). Everyone in your party will
- change their alignment to that of the King who received 11 UPOs
- and the other two castle will be destroyed. Look for the secret
- word which allows you to get special reward from the Ancients.
- Activate all the levers.
-
- c. Use initialisation sequence 645231 to activate space
- shuttle. Obtain final score.
-
- 11. Items list
-
- Tired of paying hard-earned money to have your items identified?
- Frustrated with forgetting exactly what's so special about a Pearl
- Ring? Well, here's a partial list of items I picked up on GEnie...
-
- NOTE: I did not write this. Don't send questions to me.
-
- Might & Magic III Item List
- Might & Magic III (tm) is Copyright (C) 1991 New World Computing.
- This list is Copyright (C) 1991 by Andrew C. Hatchell
-
- Please send additions and corrections to Andy Hatchell
- (75126,420).
-
- This is a preliminary item list for M&M3. To use it, look up the
- basic item in the first list, then refer to the second list of
- modifiers. Damage and to hit modifiers apply only to weapons,
- and the modifiers in the AC column only apply to armor.
- Modifiers in the resistances/attribute modifiers column apply to
- both weapons and armor (thus an Armored weapon gives +4 AC).
- "?"'s indicate unknown quantities (in other words, I haven't yet
- found a flaming weapon or diamond armor). This list should have
- everything a beginning party is likely to find. I will upload
- regular updates as my party progresses and as I receive mail on
- additional items. I hope this helps you!
-
-
- Items
- =====
-
- Melee Weapons
- -------------
- Item Classes Damage
- ------------------------------------------------------------
- Bardiche KPA TN R 4-16
- Battle Axe KPA T B R 3-15
- Broad Sword KPA T R 3-12
- Club KPACSTNBDR 1-3
- Cudgel KPAC TNBDR 1-6
- Cutlass KPA T R 2-8
- Dagger KPA STNBDR 2-4
- Flail KPAC TNBDR 1-10
- Flamberge KPA R 4-20
- Glaive KPA TNB R 4-12
- Grand Axe KPA T B R 3-18
- Great Axe KPA T B R 3-21
- Halberd KPA TNB R 3-18
- Hammer KPAC TNBDR 2-10
- Hand Axe KPA TNBDR 2-6
- Katana KP N 4-12
- Long Sword KPA T R 3-9
- Mace KPAC TNBDR 2-8
- Maul KPAC TNBDR 1-8
- Naginata KP N 5-15
- Nunchakas KP N 2-6
- Pike KPA TNB R 2-16
- Sabre KPA T R 4-8
- Scimitar KPA T R 2-10
- Short Sword KPA T R 2-6
- Spear KPA TNBDR 1-9
- Staff KPACSTNBDR 2-8
- Trident KPA TNB R 2-12
- Wakazashi KP N 3-9
-
- Ranged Weapons
- --------------
- Item Classes Damage
- ------------------------------------------------------------
- Crossbow KPA TNB R 4-8
- Long Bow KPA TNB R 5-10
- Short Bow KPA TNB R 3-6
- Sling KPA TNB R 2-4
-
- Armor
- -----
- Item Classes AC
- ------------------------------------------------------------
- Chain Mail KPAC T R +6
- Leather Armor KPAC TNBDR +3
- Padded Armor KPACSTNBDR +2
- Plate Armor KP +10
- Plate Mail KP +8
- Ring Mail KPAC TN R +5
- Scale Armor KPAC TNB R +4
- Splint Mail KP C R +7
-
- Miscellaneous Items
- --------------------
- Item Classes AC
- -----------------------------------------------------------
- Amulet KPACSTNBDR 0
- Belt KPACSTNBDR 0
- Boots KPACSTNBDR +1
- Box KPACSTNBDR 0
- Broach KPACSTNBDR 0
- Cameo KPACSTNBDR 0
- Cape KPACSTNBDR +1
- Charm KPACSTNBDR 0
- Cloak KPACSTNBDR +1
- Coin KPACSTNBDR 0
- Crown KPACSTNBDR 0
- Gauntlets KPACSTNBDR +1
- Gem KPACSTNBDR 0
- Helm KPACSTNBDR +2
- Horn KPACSTNBDR 0
- Jewel KPACSTNBDR 0
- Jewelry KPACSTNBDR 0
- Jewelry, Ancient KPAC TN R 0
- Medal KPACSTNBDR 0
- Necklace KPACSTNBDR 0
- Orb KPACSTNBDR 0
- Pendant KPACSTNBDR 0
- Potion KPACSTNBDR 0
- Ring KPACSTNBDR 0
- Robes KPACSTNBDR +1
- Rod KPACSTNBDR 0
- Scarab KPACSTNBDR 0
- Scroll KPACSTNBDR 0
- Shield KP C T B R +4
- Tiara KPACSTNBDR 0
- Wand KPACSTNBDR 0
- Whistle KPACSTNBDR 0
-
-
-
- Substances & Properties
- =======================
- Substance/Property To Hit Damage AC Attribute/
- Resistance,etc.
- ----------------------------------------------------------------------
- Accurate +5 Acc.
- Acidic +2 Acid/Poison +10 Acid/Poison
- Amber +3 +3 +3
- Arcane +25 SP
- Armored +4 AC
- Blazing +14 Fire +25 Fire
- Brass +3 -4 -2
- Bronze +2 -2 -1
- Buddy +2 Per.
- Burgler +6 Thievery
- Chance +10 Lck.
- Charisma +12 Per.
- Charm +5 Per.
- Cold +10 Cold +20 Cold
- Coral +1 +1 +1
- Cryo ? +25 Cold
- Crystal +1 +1 +1
- Defender +6 AC
- Dense +4 Energy +9 Energy
- Diamond +9 +30 ?
- Divine +16 AC
- Ebony +4 +4 +4
- Electric +15 Elec. +20 Elec.
- Emerald +7 +15 +12
- Exacto +30 Acc.
- Fast +5 Speed
- Fiery +7 Fire +7 Fire
- Flaming ? +15 Fire
- Flashing ? +12 Elec.
- Flickering ? +5 Elec.
- Force +23 Mgt.
- Fuming +5 Fire +12 Fire
- Genius +30 Int.
- Glass 0 0 0
- Glowing ? +5 Energy
- Gold +4 +8 +6
- Icy ? +5 Cold
- Incandescent ? +7 Energy
- Iron +1 +2 +1
- Kinetic ? +25 Energy
- Knowledge +12 Int.
- Lapis +2 +2 +2
- Leadership +17 Per.
- Leather -4 -6 0
- Leprachauns +30 Lck.
- Life +10 HP
- Lucky +20 Lck.
- Marksman +10 Acc.
- Mystic ? +5 Magic
- Noxious +32 Acid/Poison +40 Acid/Poison
- Obsidian +10 +50 +20
- Ogre +8 Mgt.
- Pearl +2 +2 +2
- Personality +8 Per.
- Photon +47 Mgt.
- Platinum +6 +10 +8
- Poisonous +8 Acid/Poison +20 Acid/Poison
- Power ? +13 Energy
- Precision +15 Acc.
- Protection +2 AC
- Pyric ? +9 Fire
- Quartz +5 +5 +5
- Radiating ? +20 Energy
- Rapid +8 Spd.
- Rogue +15 Thievery
- Ruby +6 +12 +10
- Sage +5 Int.
- Sapphire +8 +20 +14
- Scorching ? +30 Fire
- Seething ? +20 Fire
- Sharp +3 Acc.
- Shocking ? +15 Elec.
- Silver +2 +4 +2
- Sonic ? +11 Energy
- Sparking ? +7 Elec.
- Static ? +9 Elec.
- Steel +3 +6 +4
- Thought +8 Int.
- Toxic +16 Acid/Poison +25 Acid/Poison
- True +20 Acc.
- Velocity +30 Spd.
- Venemous +4 Acid/Poison +15 Acid/Poison
- Warrior +5 Mgt.
- Wind +17 Spd.
- Winners +15 Lck.
- Wisdom +23 Int.
- Wooden -3 -3 -3
-
- Special Attributes
- ------------------
- Special Attribute Effect
- ----------------------------------------------------------------------
- of Acid Spraying Acid Spray
- of Acid Stream Acid Stream
- of Aid First Aid
- of Antidotes Cure Poison
- of Awakening Awaken
- of Beacons Lloyd's Beacon
- of Blessing Blessed
- of Cold Rays Cold Ray
- of Curing Cure Wounds
- of Detect Magic Detect Magic
- of Distortion Time Distortion
- of Duplication Duplication
- of Elements Prot. from Elem.
- of Enchantment Enchant Item
- of Energy Blast Energy Blast
- of Feasting Create Food
- of Feeble Minding Feeble Mind
- of Fiery Flails Fiery Flail
- of Fireballs Fireball
- of Fists Flying Fist
- of Frost Biting Frost Bite
- of the GODS! Divine Intervention
- of Half for Me Half for Me
- of Heroism Heroism
- of Holy Bonuses Holy Bonus
- of Identification Identify Monster
- of Immobilization Immobilize
- of Incinerating Incinerate
- of Jumping Jump
- of Levitation Levitate
- of Light Light
- of Lightning Lightning Bolt
- of Mass Distortion Mass Distortion
- of Megavoltage Mega Volts
- of Moon Rays Moon Ray
- of Monster Finding Detect Monster
- of Nature Nature's Cure
- of Paralyzing Paralyze
- of Power Cure Power Cure
- of Prismatic Light Prismatic Light
- of Raising the Dead Raise Dead
- of Recharging Recharge Item
- of Resurrection Resurrect
- of Revitalization Revitalize
- of Ropes Create Rope
- of Shielding Power Shield
- of Silence Silence
- of Sleeping Sleep
- of Sparking Sparks
- of Storms Elemental Storm
- of Stone to Flesh Stone to Flesh
- of Teleportation Teleport
- of Undead Turning Turn Undead
- of Vaccination Cure Disease
- of Water Walking Walk on Water
-
- 12. Conclusion
-
- That's all I have for you guys and gays. If you have any
- extra information, please feel free to update this file. Let's join
- together and improve on it.
-
- That's all, folks!
-
- Compiled by: Wong Chee Kong
- Date: 21 Nov 1991
-
- Updated by: VOLUME (benghai@iss.nus.sg)
- Final score: 1,380,309,035
- Date: 2 DEC 1991 (1st update)
- Date: 6 DEC 1991 (2nd update)
- Date: 10 DEC 1991 (3rd update)
- Date: 12 DEC 1991 (4th update)
-
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